Maxence Chirade
Composer / Sound Designer / Interactive Music Designer
Graduated with a Bachelor in Music & Sound Design in 2022 after 3 years of studies at Isart Digital, Paris.
Fascinated by audio, whether in video games or animation.
Rigorous and perfectionist, my goal is to create soundtracks and sound effects in accordance with the level of the projects I work on.
Curious, I'm always excited to work on new projects and to design their soundscapes.
With a good understanding of the different software and integration middleware, I've always wanted to see how far sound can enrich the image.
You can find my resume right here.
Projects
Sound design
Using recordings, sound banks or synthesis, I am able to create all types of sounds: realistic, cartoon, fantasy, Sci-Fi...
Music Production
Having practiced computer music for a decade, I've had the chance to experiment with many different styles of music, I could provide you audio tracks, whether for video or adaptative game music.
Audio Integration
I've been trained and experimented with the two biggest audio middleware: Fmod and Wwise.
I've also worked on Unreal Engine, Unity and I have a basic knowledge of C#.
Recording
I believe that the quality of music or sound is in the recording.
I have been able to both record foleys and instruments during my past experiences, and mix all this to deliver good audio quality.
Sound Environment
As a fan of narrative games such as Outer Wilds, I like to bring unique, precise and real environments to life in order to create an optimal immersion for the player.
Cinematics & Trailers
Linear sound is also an important part of my work, whether it's for classic animation or for game cinematics.